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Icewind dale ii v.2.01 patch
Icewind dale ii v.2.01 patch






Improved Invisibility: Fixed reported problems with Improved Invisibility not always providing a targeting circle after an attack is made.This was reported when using the Scimitar of Souls/Soulless. Energy Drain: Fixed a problem with people who died with Energy Drain active, causing the game to become more and more sluggish, particularly in multiplayer.Eagle's Splendor: Necromancers can now scribe Eagle's Splendor into their spellbooks.Disguise: Fixed crash bug when loading a save game with a player that has the Disguise effect (the most common problem occurring from robes) and having a shield in Weapon Combo 1, and a crossbow or bow as the currently selected weapon.Charm: Fixed problem with animals always being charmed even if you leave an an area and return.Fixed potential cutscene hang with Venomin in Dragon's Eye.Modified Toral's dialog to include Cleric of Bane responses.Nickademus is no longer a game-critical character when the player returns to the Ice Temple after Dragon's Eye.Fixed unlimited XP bug with Drothan's dialog.Made a number of changes to various monster and NPC scripts (in part to fix problems with exploitation of Otliuke's Resilient Sphere).Fixed a crash with viewing item descriptions in the Inventory when in 24-bit color mode.Fixed a problem with blank screenshots showing up during auto-saved games.Fixed problem with being able to permanently kill the Iron Monks in the Chamber of Battle.Fixed potential problem with completing quest to clear the River Caves of monsters for the Duergar.Fixed problem with only one Protection from Electricity effect ever being applied to the player in the Chamber of Sorcery.Fixed a problem where some players could not continue into Day 4 in Dragon's Eye.Fixed problem with music not fading properly at the end of loading a level or save game.Fixed crash when viewing the inventory or choosing an appearance when using a Kyro-based video card.Fixed crash problem with Glyph of Warding spell on Kyro-based video cards.Added retries to help those who are having problems with random assertion message crashes in "chdatatypes.cpp" and other spots where assertion messages come up during loading.Added new powerful armor into stores and random treasure tables in the later portion of the game.Added a new character script, "Fighter Generic", which acts very similar to Fighter Aggressive, but does NOT do weapon switching.The Italian release of Icewind Dale II already contains the contents of v2.01 and is not necessary at this time. Official Patch Version 2.01 for Icewind Dale II is now available. Ultimate Collection already has the patch applied. Note: Owners of Icewind Dale: Ultimate Collection DO NOT need a patch. Below you can find patches, audio, movies and wallpapers from Icewind Dale II.








Icewind dale ii v.2.01 patch